
esp - this is where the facegen data is exported to. If you look around in the files, you'll eventually come across a folder named the same name as the mod. As long as you package all files in both of these folders, you and your users should have no trouble with the gray face bug anymore. When you are satisfied with the results, unequip everything from your character (weapons, clothing, jewelry), as if you don't … This method does not work for sculpted head meshes. When you are done with the CK, go back to Wrye Bash and click OK to end the monitoring.

#Skyrim creation kit export facegen data mod
EDIT: as a further side note, if you tried using the CK to generate facegen for these NPCs, you may have to reinstall the Bijin mod files to fully fix it Bijin uses custom facegen data and shouldn't be overwritten if you're not sure what you're doing.
#Skyrim creation kit export facegen data code
From weapons to movement and recently even potions, it seems every week a new animation set came out and some of them looked and were very … If you've created the ini file yourself, added the following lines of code into it using Notepad. ONce you generate the facegen in ck you just … But even if you don't want to use a mod manager then at least have your facegen data packed in a bsa file (make sure nothing is overwriting it). Click okay and wait for everything to load. Go to the Skyrim SE folder direction Data > meshes > actors > character > facegendata > facegeom > yourpluginname.esp.

This method does not work for sculpted head meshes.

Click this, then open the file path to the saved data presets done in showracemenu. Skyrim generate facegen data General Discussions > Topic Details.
